EasyLift app

and my thoughts of this project

Click the button to view the final product and read more about my thought of this project

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EasyLift app feature:

Voice recognition

Hight contrast

Minimal design

Simple gesture

Clear instruction

EasyLift design thinking process

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Phase 1
Empathise phase EasyLift
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The Empathize stage involves conducting research to gain a comprehensive understanding of the app users, including their challenges, frustrations, pain points, motivations, and context ...their challenges, It is crucial to identify who the target audience are, their main problem they face to be able to create a carpool app that are userfriendly, appealing, easy to use, by focusing on their needs, painpoins, frustration, concerns and unique needs the carpool app can be tailored to offer solution that reduces the risk of isolation, loneliness, and decline health. There is a need for a personalized rideshare app that adresses the unique needs of older adults that are no longer able to driver due to lack of physical health and sight limitation


  • Litterature review
  • Competitive analyse
  • Feature analyse
  • Interview
  • Swot analyse
...
Phase 2
Define phase EasyLift
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Define stage combine all the research from the previous step, analyze and observe ... where the users problems exists: What is their needs, Find the target user's central problem, Create the problem statement that will be referred to throughout the rest of the design process


  • Persona
  • Empathy maps
  • Problem statement
  • Storyboard
  • User scenario
  • Moodboard
...
Phase 3
Ideate phase EasyLift
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The ideate stage focuses on generating a range of ideas, thinking creatively and ... outside of the box with a focus on the user’s need identified in the defined stage. - View problem from different angles with the aim of creating innovative ideas


  • Brainstorming session
  • Mind map
  • User journey
  • Userflow
  • taskflow
...
Phase 4
Prototype phase EasyLift
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Prototyping is a crucial step in UX design it transforms abstract ideas and concepts into tangible and visible representations. These prototypes are used to test and gather user feedback early in the design process but also ... identify issues early, and make necessary adjustments before development. This process saves time and money compared to fixing problems later. Prototypes also allow designers to create and refine multiple design versions, improving the user experience and meeting user expectations. They ensure clear communication and reduce the chances of misunderstanding design requirements Prototyping bridges the gap between ideas and implementation in UX design. It supports visualization, testing, communication, risk reduction, and validation, resulting in user-centered and efficient designs while preventing costly mistakes during development.


  • MoSCow techniques
  • Mid-fidelity prototype
  • Design system
  • Design components
...
Phase 5
Test phase EasyLift
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The testing phase is crucial in UX design. It helps gather valuable user feedback, ensuring the product meets their needs ... Testing identifies issues and glitches, refining the design for a better user experience. It also provides insights into user behavior, guiding data-driven decisions for a more user-centered design. By incorporating user feedback, the final product is more likely to satisfy users and foster loyalty.


  • Recruting
  • Planning
  • Usability testing
  • Capture data
  • Affinity mapping
  • Design iteration